Create custom clothing for adobe fuse

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Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating:

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For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. Then you create a high quality sculpt for your clothing item. For the base character, you can either choose the base meshes (.obj) provided in the Content Creator Pack or a custom body that you have created. However, consider the following pointsfor the low resolution (or low poly) mesh that you create.

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So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements.

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