Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating:
For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. Then you create a high quality sculpt for your clothing item. For the base character, you can either choose the base meshes (.obj) provided in the Content Creator Pack or a custom body that you have created. However, consider the following pointsfor the low resolution (or low poly) mesh that you create.
So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements.